Apple accused of selling refurbished iPhones in China as new

Apple may be facing yet another lawsuit, but this one does not involve patents or location-sharing. The Cupertino company is being sued by six Beijing residents who claim Apple sold them a refurbished iPhone as new.

These six customers bought their phones at both Apple Stores and at authorized retailers in the Beijing area. Two customers checked their warranty terms and were shocked to discover the warranty was less than the standard year. They returned to the store and were not satisfied when the sales people offered only to replace their phones and not any extra compensation.

The disgruntled pair contacted lawyer Wang Hai, a consumer advocate known for fighting against counterfeit goods. They were quickly joined by four other customers who had a similar experience with their iPhones. Wang Hai is inviting other customers with a receipt to join the lawsuit. The affected customers are asking for twice the price they originally paid for the phone, full payment of their legal fees and an apology from Apple.

Though it’s hard to believe, this practice may be occurring in Beijing and other parts of China. A report from the Guangzhou Daily suggests refurbished iPhones are being sold in stores throughout the region. Presumably against Apple policy, employees are reportedly cleaning up display models and returned phones and re-selling them as new.

Apple accused of selling refurbished iPhones as new in China originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Kit - August 18, 2011 at 11:14 pm

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Logitech announces $ 130 fold-out keyboard for the iPad, we go hands-on

Since that whole Revue thing didn’t go over so swimmingly, it looks like Logitech’s going back to its accessory roots, with a manic hope that tablet add-ons are the future. The company just announced a fold-out keyboard for the iPad that’s pretty much what it sounds like: a keyboard split in two whose halves flip out and connect to form a full QWERTY. As you can see in those shots below, you can still use your magical, candy-colored Smart Cover when your iPad is docked. At $129.99, it’s hardly a cheap doo-dad and frankly, we would have hoped for higher quality. In our brief hands-on, the keys felt unstable and stiff — an ideal combination for anyone who thought their iPad needed more chintz. Buy at the source link if you must, though you might do just as well gawking at our pics below.

Gallery: Logitech Fold-Up Keyboard for iPad hands-on

Logitech announces $130 fold-out keyboard for the iPad, we go hands-on originally appeared on Engadget on Thu, 18 Aug 2011 10:31:00 EDT. Please see our terms for use of feeds.

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Apple gets patent for magnetic coupling possible use in IOS devices

Apple has been granted a patent that covers magnetic coupling connectors that could be used in future iOS devices like the iPhone and iPad. The patent, titled “Techniques for coupling interfaces parts using moveable magnetic elements,” describes a technology similar to the MagSafe connectors Apple introduced in 2006 to its MacBook lines that allows the power cord to separate from its host device if too much pressure is applied to it too quickly, as happens when one trips over a power cord attached to a laptop.

The patent application specifically shows a figure that looks like the first generation iPad with a MagSafe power connector. The patent does not, however, describe a MagSafe dock connector. Currently the 30-pin dock connector is how iOS devices receive power, but one can assume Apple could adapt the MagSafe technology to fit dock connectors, or of course, Apple could conceivably eventually eliminate the 30-pin connector and replace all iOS devices with a smaller MagSafe/Thunderbolt hybrid port that would allow for lighting-quick syncing complete with MagSafe’s “anti-trip” technology. Interestingly, this is the second patent granted to Apple that refers to a MagSafe-like connector on an iPad. The first was in October 2010.

[via Patently Apple]

Apple gets magnetic coupling patent for possible use in iOS devices originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 05:00:00 EST. Please see our terms for use of feeds.

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Lenovo says ‘mainstream’ ultra Books Coming

Lenovo, which reported first-quarter earnings in Hong Kong on Thursday, discussed its upcoming strategy for Ultrabooks–ultraslim, light Windows laptops that compete with the MacBook Air.

The ThinkPad X1 represents the kind of ultraslim design that will hit mainstream price points in the coming quarters, Lenovo said Thursday.

The ThinkPad X1 represents the kind of ultraslim design that will hit mainstream price points in the coming quarters, Lenovo said Thursday.

(Credit:
Lenovo)

During the earnings conference call on Thursday, Chief Operating Officer Rory Read spoke about Lenovo’s Ultrabook strategy in response to a question from an analyst. “Lenovo will invest in innovation to be a leader in that space and that will drive demand. No doubt,” he said, referring to the Intel-based laptops.

Read continued. “You’ll see us introduce over the coming quarters the ability to reach mainstream price points with [Ultrabook] solutions that were only 18 months ago in premium segments. That’s just a natural evolution of the space.”

He implied that mainstream pricing–which can be a frustratingly vague term but typically means under $1,000–would happen in 2012. “I wouldn’t say by the end of the year necessarily but…that’s definitely going to happen.”

Ultrabooks are defined, in part, by being very thin but also having long battery life, he said.

The world’s third-largest PC maker’s first-quarter net profit doubled to $108.8 million from the year-earlier period when it was $54.9 million. Revenue was up 15 percent to $5.92 billion from $5.15 billion. Both profit and revenue beat analyst estimates.

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Cadillac Converj hits production as ELR, purgatory concept escapes

Cadillac Converj hits production as ELR, escapes concept purgatory

If you’re not already familiar with the story of the Cadillac Converj, take this quick primer: the Converj is the Chevy Volt’s luxurious, canceled cousin. The up-and-coming concept suffered an early death shortly after its debut at the 2009 Detroit auto show. Now it’s back, returning to development under the name Cadillac ELR. The new electric caddy is said to feature an updated version of the Voltec powertrain, complete with a Chevy Volt-like range-extending generator. Detroit promises that pricing and availability will be released “later,” but you can cruise past the break right now for some extra classy PR.

Continue reading Cadillac Converj hits production as ELR, escapes concept purgatory

Cadillac Converj hits production as ELR, escapes concept purgatory originally appeared on Engadget on Thu, 18 Aug 2011 04:16:00 EDT. Please see our terms for use of feeds.

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Study Confirms: Some people are way too invested in their favorite brand

Did you weep into your cornflakes over Antennagate last year? Me either, but a new study suggests that some people might have. According to Ars Technica, researchers at the University of Illinois discovered that attacks upon people’s favorite brands can be perceived as attacks against their self image.

The study claims that people with high “self-brand connections” were more likely to perceive personal psychological injury when their brand was attacked, while those same people were likely to gloss over or ignore negative news concerning their brand.

We at TUAW get accused of this kind of behavior all the time, naturally. All of our writers own multiple Apple products. Our benevolent corporate overlords at AOL (not, as many have claimed, Apple itself) pay us a modest sum to write about them. Does this mean that I lunge for the Prozac every time some Android-plugging pundit insists that the iPhone is “dead in the water?” Nope. When various pundits go out of their way to slam Apple and prop up the competition by making outlandish, unsupportable, and linkbaity claims, what depresses me isn’t that it’s an assault on Apple, but an assault on logic.

Another common criticism that some of our more fervently anti-Apple commenters regularly like to toss at us is that we never report any negative news about Apple and spin everything to make the company look favorable and pristine. Just from my own back catalog of posts I can tell you that’s far from the case. Here’s some proof:

  • Baffling inconsistencies in OS X Lion Multi-Touch
  • OS X Lion Bug: Safari guzzling massive amounts of RAM
  • Lion bug: Some iMacs locking up after playing video
  • Apple issues recall for some iMac hard drives
  • And my favorite: Why my next Mac won’t be a notebook

Of course, stepping up to defend myself and TUAW like this is just what you’d expect a “fanboy” to do, right? And the scientific minds behind Cracked would point out that poo-pooing study results like those from U of Illinois is extremely common, that we all delude ourselves we’re above that sort of thing. “Certainly,” we’ll say, “there is an Apple cult, but I’m too self-aware to be part of it. This is why I stay with Apple, not because I salivate every time I see a precision-crafted piece of unibody aluminum.”

I will say that my loyalty to any company goes only so far. My PlayStation 3 died yesterday as a result of a well-known manufacturing defect, and my PlayStation 2 died an untimely death only four years ago because of yet another manufacturing issue. Both happened well outside of Sony’s pitiful warranty period, so all repair/replacement costs came out of my own pocket. So guess what? I’m not buying a PlayStation 4. Sony, you and me, we’re done professionally.

As for Apple and its products, the second a single company comes out with a notebook better than a MacBook Pro or Air, and a phone better than an iPhone, and a tablet better than an iPad, and an operating system better than OS X, and customer service better than AppleCare, and integrates it all so tightly that from top to bottom there’s no mistaking the quality of the products or the experience of using them, I will kick Apple to the curb without regret.

I mean, wouldn’t you? …No? Pfft, fanboy.

Study confirms: Some people are way too invested in their favorite brand originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 17 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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Google Reader Android app updated with new UI, support Honeycomb

Google Reader

Well, it’s taken long enough, but Google has finally updated its Reader app for Android and added support for Honeycomb. That’s right RSS addicts, you can now peruse your feeds in full two-pane glory on your Xoom, Galaxy Tab 10.1 or other comparable slate. The move to version 1.0.1 doesn’t just benefit tablet owners either — the small screen UI has received a fresh coat of paint that’s a tad more polished. As far as new features, there doesn’t seem to be anything Earth-shattering, but the ability to quickly share posts via social networks or add them to your Read It Later list on a tablet is greatly appreciated. Hit up the Android Market to download the latest edition — seriously, right now.

Google Reader Android app updated with new UI, Honeycomb support originally appeared on Engadget on Wed, 17 Aug 2011 21:36:00 EDT. Please see our terms for use of feeds.

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Why most people do not finish video games

Editor’s note: Blake Snow is a freelance journalist who has written about technology for Salon, Wired and many other news sites. He lives alongside the Wasatch Mountains in Utah with his family. His full bio and contact information is at blakesnow.com.

(CNN) — Once considered a cult pastime, video games have grown immensely in the last 30 years to become a mainstream fixture alongside movies and music.

But you wouldn’t know it by how often players finish their games.

In fact, the attrition (or bounce rate) of video games is pretty pathetic. “What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube,” says Keith Fuller, a longtime production contractor for Activision.

That’s a lot of unfinished games.

And it doesn’t get much better when isolated to just avid gamers.

“Just 10 years ago, I recall some standard that only 20% of gamers ever finish a game,” says John Lee, VP of marketing at Raptr and former executive at Capcom, THQ and Sega.

And it’s not just dull games that go unfinished. Critically acclaimed ones do, too. Take last year’s “Red Dead Redemption.” You might think Rockstar’s gritty Western would be played more than others, given the praise it enjoyed, but you’d be wrong.

Only 10% of avid gamers completed the final mission, according to Raptr, which tracks more than 23 million gaming sessions.

Let that sink in for a minute: Of every 10 people who started playing the consensus “Game of the Year,” only one of them finished it.

How is that? Shouldn’t such a high-rated game keep people engaged? Or have player attention spans reached a breaking point?

Who’s to blame: The developer or the player? Or maybe it’s our culture?

The correct answer is, in fact, all of the above.

The aging gamer

At the beginning of the 21st century, the average gamer was pushing 30 — mid-to-late 20s, to be exact. They weren’t playing as often as they did in their adolescence, but in between entry-level jobs, earnest slacking and higher education, there was still ample time to game.

Fast forward to today, and the average gamer is 37, according to the Entertainment Software Association. The average age of the most frequent game buyer is 41 — nearing Just for Men-type levels. They’re raising kids. In the middle of a career. Worried about retirement.

Not only that, but time is precious for gamers of all ages.

“People have short attention spans and limited time now,” says Jeremy Airey, head of U.S. production at Konami.

“The amount of digital distractions now is far greater than it’s ever been before,” he says. “People need time to check their Facebook, send a Twitter (tweet), be witty on their blog, play with their phone — oh, and that game you made. If they feel as though the end is far away, they’ll simply say, ‘I don’t have time for that’ and stop playing.”

In other words, the longer the game, the higher probability a player will abandon it. “Red Dead Redemption” takes upward of 30 hours to complete, according to howlongtobeat.com, and few players are willing to commit that much time.

A glut of games

Not only that, but the accelerating rate at which new games are released cannibalizes existing games and further distracts the already inundated player.

“In the last two decades the growth of video games has produced a huge influx of games,” Fuller says. “There are more players today, but there are also more games per player. Since you can’t spend as much time on each game, you’re less likely to finish the one in front of you.”

Not only did gamers have more time in the eight- and 16-bit days, but they had fewer games to complete.

Of course, engagement levels vary by genre and difficulty. “As expected, ‘Red Dead Redemption’ is the lowest completed high-profile game because it’s so big,” Lee says.

The gaming platform has an impact on completion rates as well. Low-caloric and hyper-short web games are finished 85% of the time, according to Backloggery.com, a website that helps players finish the games they already own before buying new ones. Conversely, meatier games on PS3 are finished less often, according to Backloggery.

Either way, this shifting demand is more than enough to sway developers in a different direction. For starters, they are creating less epic games, at least in terms of duration.

“Long gone are the days of starting a game on a high-level concept,” says Konami’s Airey. The reason: “It’s costly,” he says.

Fuller says the devil is in the details.

“I worked on a project that took 50 people and 18 months to produce 20 minutes of game play,” he says. “With the expectations so high for visual and audio fidelity, lifelike animations, enemy behavior and movie-quality cinemas, it can take two years for a team of 100 people to create six hours of playable story. At an average burn rate of $10,000 per man month, that’s $24 million just in developer cost. You’re not likely to find a publisher that will foot the bill for extending that campaign to 20 hours.”

Of course, why make a 20-plus hour game when most players aren’t completing them, as is the case with “Red Dead Redemption”? The answer is, most publishers don’t.

Growth of online multiplayer

Which brings us to perhaps the biggest contributing factor in the decrease of lengthy campaign modes. It is this: Gamers may say they like playing epic single-player games. But when push comes to shove, what they really want is online multiplayer.

“The trend of low completion rates is equally driven by the growing importance of multiplayer,” says Scott Steinberg, head of video game consulting firm TechSavvy. “Companies are more aware than ever of where and how games are being consumed, and what features players look for. As a result, they’re de-emphasizing single-player, which seem to demand lower levels of player time, energy and investment.”

Case in point: “Call of Duty: Black Ops.” At an average of 67 hours played, it’s the most-played recent game by far, according to Raptr, followed by “Halo: Reach” at 43 hours, and “Bad Company 2″ at 18. (Perhaps today’s gamer would finish a lot more games if he weren’t so busy with multiplayer.)

But that’s not entirely true. What’s really happened is that with their change in lifestyle, gamer tastes have evolved. Instead of “Zelda”-like games that take longer to start and resume, they’re more inclined to play stop-and-go titles in bite-size games.

Need more convincing? “These days, I know many people who buy the latest single-player/multiplayer shooter (game) and never even bother to load the single-player,” Fuller says.

The future? Shorter games

So it’s come to this: People have less time to play games than they did before. They have more options than ever. And they’re more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics.

Is that a problem?

Not at all, Fuller says. “They’re lucky to find the time to beat a 10-hour game once or twice a month,” he says of the average-age gamer. “They don’t feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.

Steinberg agrees: “Just because you don’t slay the final boss or rescue the princess doesn’t mean you can’t see most of, if not all, of what a game has to offer in the hours leading up to it.”

Not only that, but gamers are already warming to the idea of shorter games.

“Completion rates are actually on the rise,” Lee says. “Many games now have a 40% to 50% completion rate, thanks to 10-hour campaigns instead of the 20-30 hour ones of yesteryear. Of course, that’s good or bad depending on how you look at it. It’s better than before. But it still means that more than half of all game content never gets appreciated.”

To counter that, Airey says extended play content will increasingly come from expansion packs, a sort of best-of-both-worlds approach.

“We’re at a stage now that we’re trying to find ways to keep mind share (consumer awareness about a product),” he says. “When the consumer is not playing our game, their friends aren’t either. So games will trend toward being shorter and then support the need for ‘more’ via downloadable content.”

No matter, says Casey Willis, an avid gamer from Atlanta. “Make a game worth my time and money, and I’ll be happy. After all, 10 hours of awesome is better than 20 hours of boring.”


Be the first to comment - What do you think?  Posted by Kit - at 10:35 am

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Intel posts fix for bug crashes that SSD drives 320

Intel on Wednesday issued a firmware upgrade that fixes a bug that caused its SSD 320 solid-state drives to crash and lose data, months after the issue first came to light.

The firmware update addresses the Bad Context 13x Error, a bug in which power losses caused Intel’s SSD 320 drives to crash. When rebooting, the bug also prevented the drive from being accessed and resulted in the system BIOS reporting a SSD 320 unit as having only 8MB of storage capacity.

Users can download the firmware update for the affected drives from Intel’s website, a company spokeswoman said in an e-mail. Instructions to install the firmware are in a Read Me file.

Intel in late July acknowledged the bug, and earlier this week said it would release a firmware upgrade to resolve the issue. Intel was heavily criticized in its forums by frustrated users who said the company was slow to address the problem.

Intel said that those who experienced drive failure resulting from the bug should contact the company to get a replacement drive. Intel also said that users could conduct a secure erase of the SSD using the SSD Toolbox to make an affected drive operational, although that course would wipe out data. The SSD Toolbox software monitors and manages the performance and health of Intel SSDs.

Intel is also advising users to back up data regularly and to “follow standard shutdown procedures and to avoid unplugging of SSDs on powered computers.”

The company earlier said the bug affects a small number of drives and that the firmware could be installed without a secure erase, though no lost data would be recovered.

The SSD 320 was released in March and is being used in both PCs and Apple Mac computers. The SSDs comes in capacities ranging from 40GB to 600GB.

The firmware upgrade can also be applied to Intel’s X25-M, X18-M, X25-E SSDs made using the 50-nanometer and 34-nm processes, and the X25-V SSD made using the 34-nm process. Drives need to be updated to a specific version of firmware before applying the update. More information is provided on Intel’s SSD firmware website.

Intel has had SSD issues in the past. In 2009 the company pulled a firmware upgrade for its X25-M consumer SSDs just a day after users complained about the software crashing drives.

Be the first to comment - What do you think?  Posted by Kit - at 5:51 am

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TUAW TV Live: Special mid-August episode

Welcome back to another episode of TUAW TV Live, the only live streaming show on the Internet where you can try to figure out what the host is drinking, see what hat he’s wearing, and ponder the ageless question — is he wearing pants?

On today’s show, I’m planning on working the crowd in the chat room quite a bit, although I do have some app demos and a few third-party accessories to show off. I’ll also be taking some suggestions for things you’d like to see on some pre-recorded TUAW TV Not-So-Live episodes that will be coming up next month. Oh, and that “special” thing in the headline? Just trying to get your attention…

Below, you’ll find a Ustream livestream viewer and a chat tool. The chat tool allows you to participate by asking questions or making comments.

If you’re driving somewhere and would like to watch TUAW TV Live while you’re stuck in traffic, please don’t — keep your eyes on the road! However, if someone else is doing the driving, you can watch the show on your iPhone and join the chat by downloading the free Ustream App. It’s a universal app and is wonderful on an iPad, both for viewing and participating in the chat.

We’ll start at about 5 PM ET, so if you’re seeing a prerecorded show, be sure to refresh your browser until you see the live stream. For those of you who are not able to join us for the live edition, you’ll be able to view it later this evening on our TUAW Video YouTube channel and as part of the TUAW TV Live podcast viewable in iTunes or on any of your Apple devices.

TUAW TV Live: Special mid-August episode originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 17 Aug 2011 16:55:00 EST. Please see our terms for use of feeds.

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